@startuml
sprite $child_combatant [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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0000000000DFFFF0DFFFF0000000009FFFFFFFFFFFF30000
0000000000DFFFF0DFFFF00000000007ACFFFFEAAA800000
0000000000DFFFF0DFFFF0000000000006FFFFE000000000
0000000000DFFFF0DFFFF0000000000006FFFFF200000000
0000000000DFFFF0DFFFF0000000000006FFFFF600000000
0000000000DFFFF0DFFFF0000000000006FFFFFA00000000
0000000000DFFFF0DFFFF0000000000006FFFFFE00000000
0000000000DFFFF0DFFFF0000000000006FFFFFF20000000
0000000000AFFFC0AFFFC0000000000006FFFFFF60000000
00000000001CFD201CFD20000000000003FFFFFF40000000
000000000000000000000000000000000001111000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CHILD_COMBATANT(_alias) ENTITY(rectangle,black,child_combatant,_alias,FA6 CHILD_COMBATANT)
!define FA6_CHILD_COMBATANT(_alias, _label) ENTITY(rectangle,black,child_combatant,_label, _alias,FA6 CHILD_COMBATANT)
!define FA6_CHILD_COMBATANT(_alias, _label, _shape) ENTITY(_shape,black,child_combatant,_label, _alias,FA6 CHILD_COMBATANT)
!define FA6_CHILD_COMBATANT(_alias, _label, _shape, _color) ENTITY(_shape,_color,child_combatant,_label, _alias,FA6 CHILD_COMBATANT)
skinparam folderBackgroundColor<<FA6 CHILD_COMBATANT>> White
@enduml